Please visit for more official info on my projects!

Thursday, October 25, 2012

Minecraft 2x3 Door

Door can be hidden in a 3 tile deep wall, as shown.


Two ways to cross a railroad: directly...
... or indirectly.

Friday, October 19, 2012

Dawn of Discovery / Anno 1404

All in-game screens from cities I built back when I had entire weeks of free time. Such good memories... *sniff*.

Children of the Nile

One of the best games to originate from a 2D city builder. I may have to return to it just so I can get some screenshots of a larger city with all its monumental glory and 3Dness.

Current SimCity Screenshots

Even in small towns, mass transit can help you to organize sections.

One-way streets on highly traveled corridors prevent traffic jams.

Large cities are easy... its nice neighborhoods that are difficult.

That rail system was challenging.

Spacing in between houses - don't deny the logic.

Finally, a densely populated section in a small town!

Ironically, half the workers in this section come from a different city, and I had to put in three forms of mass transit to alleviate the congestion on that road.

I end up making entire city blocks for elementary schools - no regrets.

How are you unemployed with so many jobs within a mile of your house?

My version of the "college town" complete with mass transit hub.

Admit it, the first thing you looked at was the stadium... never mind that research center...

Interestingly enough, that high-school is perfectly spaced inside that block of houses. The space used to be the Neuschwannstein, but it was too imposing with the rest of it.

As much as I try to make the neighborhoods unpredictable, the rest of the city always ends up as long lines of road and avenue.

Rich people taking up almost an entire city block.

Rich people being rich.

Every densely populated area needs at least a few city blocks of dedicated foliage.

Bus stops at the end of residential streets, land in between houses, and a school and library at the right side of the screen.

Tuesday, October 16, 2012

Kyn Creations

Around January of 2012, I had the wonderful idea to branch off and start a computer game on my own, completely from scratch. I wanted a real-time strategy game like Age of Empires to be combined with the complex depth of a city building game like Sim City or Caesar. Shortly thereafter, I realized I needed a lot of help to program, design, create art and sound, and animate my game, in order for anything real to happen.

As time went on, my idea became more and more solid, and now that I have a good stepping stone, I think its time to move forward. Kyn Creations is my start up company that I will use primarily for the creation of my first computer game. It's very likely I will also branch off, maybe produce a smaller game, as well as other computer-related commodities, such as computer cases and parts, as well as the related merchandising.

So far, I have a few friends who are very talented artists to help me, but I have yet to find talented programmers who can direct the game towards a specific programming SDK, much less start on the content.

I can't make a modern computer game on my own. Sure, 30 years ago it was possible, but in order to create something that will actually make a blip on the radar, I need as much help as I can get.

Anyone willing to contribute should let me know. I need money, workspace, computers, software, programming, art, concept designs, story boards, sound effects, music, etc.

I can pay a limited wage, but considering this is an opportunity cost - with big rewards for big contributions - it will feel a lot more like a volunteering effort than a job. This is a project of passion, with a decently high success rate (in terms of RTS games), so don't shrug this off as just another crazy gamer with a dull idea. This is a life goal, and I'm determined to complete it on a budget and a schedule.

Minecraft Temple

Double Crosshair Building Layout

Made in the Sims 3