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Saturday, December 7, 2013

Gaia 0.1

This is the game engine I've been building in the past month or so, whilst teaching myself how to use Java3D. It's been interesting. So far, I've managed to create the world, lights, fog, and some extremely primitive viewer controls. I've also used to create the terrain dirt and sand. The mouse highlights the geometry that it is hovering over, and clicks are registered with the geometry likewise. I made the tent with SketchUp, and then converted it to a .3ds file, which could then be added via NCSA portfolio. I tried implementing some early architecture for a chat system for multiple computers, but I wasn't able to combine the server and client sides in one program, so that will have to wait until after I implement the GUI and can get a bit further in other aspects.

Here's what it looks like so far!

I'm calling the game engine Gaia for now, but depending on what exactly it finally does, it might just be the whole game. Gaia is a cool word to say, but in the end it is rather of unoriginal. If you see the video and think you could help with the viewer camera or the terrain generation, go to the Kyn Creations website and shoot an email to the address listed on the contact us page!