I'm very close to having a card game, called A Village in Time, which very roughly represents my job and resource mechanics for the computer game. Here are some pictures!
The game is design to emulate city-building through job titles. Jobs are organized into five tiers. Players begin their village with tier I, draw cards from the food, wood, mineral and tier II decks, and put jobs into play in order to expand. The longer players stay in the game, the larger the villages get, and winning is determined by victory points.
Hopefully my submissions for publication go well!