Website

Please visit www.kyncreations.com for more official info on my projects!

Friday, June 12, 2015

Banished - Review

If the developer doesn't make Banished 2 I will be disappointed.

Title: 
Banished

Platform: 
PC

Who: 
You the village leader, Birds-eye.

What: 
Secluded village builder. Singleplayer.

When:
Released February 2014.

Where: 
River valley areas far from everything, but still close enough to enjoy river trading.

Why: 
Medieval life simulator. This is basically what it means when people in movies say "It'll send us back to the stone age."

Significance: 
There hasn't been a good 3d medieval citybuilder in a long time. Resource management is difficult to find in entertaining forms.

Pros: 
Great in-game economy, realistic survival challenges. Dynamics such as firewood for warmth, and tool and clothing deterioration, that many games ignore for simplicity's sake.

Cons: 
No combat, weapons, or walls, and a limited building set.

Friday, June 5, 2015

The Sims 3 - Review

I just build houses.

Title 
The Sims 3

Platform
PC, PS3, XB360, DS, Wii

Who

You as anyone, Birds-eye.

What 

Life simulator.

When 
Released June 2009.

Where 
Sunset Valley and Riverview, small towns complete with a variety of career choices.

Why 
Live a life without the complications of actual effort and danger.

Significance 
Aside from living vicariously, you can layout and design properties with more attention to detail than some CAD software.

Pros 
Wonderfully designed radial menu, a "create-a-style" tool that lets you tweak the default textures, and an immense array of activities and objects to play and build with.

Cons 
Some limitations on control, and particularly boring segments of play while your sim(s) work. Horribly unrealistic ability to get a job instantly.

Tuesday, June 2, 2015

Dawn of Discovery - Review

Archipelago Citybuilding

Title:
Dawn of Discovery (a.k.a. Anno 1404)

Platform:
PC

Who:

You the colonial city-planner, Birds-eye.

What:
Island-based real-time strategy citybuilder.

When:
Released June 2009.

Where:
Randomly generated temperate and desert islands.

Why:
Simulate a romantic and fading section of history.

Significance:
Dependence on resources, commodities, and logistics makes this game a great tool for teaching both economics and history. Not to mention great micro-management practice.

Pros:
Simplistic yet insanely steep learning curve. A great sense of achievement for overcoming the impossible. Hundreds of hours of challenging gameplay. As real-time strategy as it gets.

Cons:
Extremely time consuming. Eight hours of gameplay and barely having one scenario finished can be mentally draining. Ubisoft's DRM prevented the game from being popular.