Thursday, December 29, 2016
I am going to finish my tower defense game.
The game lacks a unique punch; I thought the salvage mechanic would be enough but since some time has passed, I can clearly see that yes, it is unique, but not enough so to totally differentiate itself from other generic games. In summary, I'm going to finish out the salvage mechanic in a much simpler way than previously planned.
And then I'm going to add multiplayer.
Yes, that's right. I've done it once before, on a prototype game that never saw the light of day, so I know it's possible. I'll have to experiment with Android's platform to determine the viability of this idea, but I imagine, at least on a local basis, that it shouldn't be too difficult.
Let me elaborate: I want Tower Seven to have the ability to put the player up against the computer, or up against another human. The other person will have to be in proximity - I'm really not comfortable with a wide-area networking solution yet. The players use resources not only to build towers, but also to send units of their own towards the other player - much like the mechanics of a versus Wintermaul in Warcraft 3. Players send units at each other until one falls behind and gets overwhelmed.
If it's easy enough (it won't be), I might also add cooperative play.
Okay, so maybe it's not that innovative, but I am going to try this. If it's totally unfeasible, I'll come back and own up to learning more.
Posted by Craftypathfinder