I spent a couple hours making this based on an earlier large mining ship design. It features two levels, a clean main level and a spacious sub-level, as well as a safe room and cockpit. The safe room houses an auxiliary control station, medical bay, and an array of batteries. Twenty-four gyroscopes help rotate the ship, Sixty-eight small thrusters and six large thrusters keep the ship moving. The ship come standard with two airlocks with functioning entry and exit buttons.
I'll use the ship's design later for various specializations, such as mining, cargo transport, and gunboat. Right now, it's just a shining example of my design aesthetic.
Tuesday, March 24, 2015
Friday, March 20, 2015
Are you a leader?
... most likely not. One problem I've run into in my experience is that everyone has a brilliant idea that they want to see become realized, but they have no idea, or the wrong idea, about how to accomplish that goal. If you're going to create a game, especially a big, fancy game, you need a team. That means you have to be a leader, and if you want anything better than garbage for an end product, you have to be a good leader with the ability to effectively communicate, contribute, be personable, and potentially be political. Or, you could simply get some skills, market those skills effectively (by building a great portfolio), get a job with a game development company, and slowly create your game, or game ideas, into undeniably potent productions on the side. Being a leader means taking an awful lot of risk for potentially no or little reward. Being a member means filling a role (who knows, maybe you even enjoy it?!), earning money, and still perhaps following your dreams over a longer time.
Take this quiz: it will tell you if you fit into either a leader or member role.
Take this quiz: it will tell you if you fit into either a leader or member role.
Subscribe to:
Posts (Atom)
















