Website

Please visit www.kyncreations.com for more official info on my projects!

Thursday, May 23, 2013

May Update

I just realized I hadn't updated the blog in a while! Here's the current state of Jordan: I've been working with win32 c++ to try and eek out a prototype game engine for a couple weeks now. Some progress has been made. I have yet to have any luck finding anyone with enough programming knowledge to work with me on the project. The concept artists are finishing up their senior projects and will graduate soon! Over the course of the summer, I'm going to be looking into the UT Dallas entrepreneurship program and seeing if there's a way I can get Kyn Creations involved. The website has a working forum, although at this point I doubt its future worth. Unless it gets used for productive purposes soon I may just revert back to good old email.

Wednesday, April 10, 2013

Kyn Creations Logo




 This is our first logo! Thanks to Grace Suarez. It will show up in the concept art I'm going to start uploading here soon, so you know it's us.

Our logo!

Thursday, March 21, 2013

SimCity (2013)

SimCity in all its 3D glory.

Even though the game, as it is - rough sim feedback and mechanics that don't follow any logical pattern (no excuses) - it IS in full 3D, something any modern game just has to have to be successful. Which is saying something, considering in development terms, that's the pinnacle of computer technology. I mean, we've had 3D environments for at least two decades, but regardless, it's still extremely new and impressive technology. So, while being a steel sword on a battlefield of iron, it's a dull sword. Here are a few examples.


Apartments built on top of each other (due to a terrain glitch)
A LOT of people got this one, where they would often lose the entire city, too.
Okay, this one is nitpicky, but I still think this is a simple problem not to have on a finished product.

Traffic gaps, cars parked on nothing, intersections that funnel cars regardless of being 6 lanes wide, etc.

So while it may be rough now, I'm hopeful for the future. Regardless of who controls the title for the next iteration, if they don't have a single player mode it's highly likely they won't make money. That makes me happy. Gamers like singleplayer. Things to look forward to: better graphics on full 3D; better simulation logic; farms and hopefully a food chain; more emphasis on nature, like terraforming or at least more important trees; singleplayer; gigantic city areas; and more specializations.

I like the new SimCity. I have no idea how they intend to keep paying for all those servers. I'm glad they gave us a free game (good move). For reference, please stick to low density as much as possible - combined with private roads (roads that built to have only1 entrance and exit) and avenue arteries and you can't lose money. You'll just have a constant ridiculous shortage of workers, muhaha!

This = easy money.