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Please visit www.kyncreations.com for more official info on my projects!

Tuesday, July 3, 2018

Kynaro Mansion

I may never obtain enough wealth to construct this lovely home, but I've designed it roughly a dozen times in various forms.


The Sims 3 does an amazing job at rendering house designs.
If you'd like to hire me as an architect, I'd happily draw you up official plans, layout, and section, and even do the interior design. I don't even have to live in it!

A view of the atrium pool behind the waterfall.

The atrium pool and waterfall.
 Details:
  • 2 or 3 car garage.
  • Atrium pool with waterfall.
  • 2 kitchens.
  • Full pantry.
  • 2 dining spaces.
  • Den (living space off main kitchen and garage).
  • 3 private offices.
  • 2 studio spaces.
  • 6 storage rooms (3 in right tower, 1 in left at top, 1 in between bedrooms on the 1st floor, 1 above garage).
  • 3 half baths.
  • 6 full baths.
  • 6 bedrooms.
  • 2 laundry spaces.
  • 2 workout rooms.
  • 1.5 living rooms.
  • Nursery
  • In-home cinema with seating for 9.
  • Activity and music rooms.
  • 12,000 book library.
  • Rear tower has reading nook at top floor.
  • Roughly 10,000 sq. ft.


Monday, March 5, 2018

Tower Defense Game Progress


First thing's first: I'm working on the levels for the tower defense game. I've decided that the working title "Tower Seven" is about to change. Other than that, many bugs have been fixed, tooltips have been roughly implemented, and the backstory has been given context with the recycling plant that is now attached to the salvage drone's landing pad. In the next few weeks I'll continue to squash bugs and create levels - hopefully along the same line of work I can come up with a new working title!

Sunday, September 10, 2017

Avorion Ships

I recently got into a new space game called Avorion. It's much like Space Engineers, where you can use a voxel grid to build almost any shape. Where Space Engineers failed to implement trade mechanics, complex AI, or meaningful space systems (such as a galaxy), Avorion has all of these things. Avorion is stricly 3rd person, viewing space from outside your ship, and from two other map views, while Space Engineers is almost strictly 1st or 3rd person, viewing from your astronaut's perspective. While both are still being actively developed, regardless of which direction Avorion goes at this point, it will likely be better in scope and value. The game uses LUA scripts that can be edited to manage most of the user interface and outer mechanics, so the game can be modded as much as (perhaps more than) Space Engineers. Personally, I'd like to see some design changes with how ship size scales - both with how the ship reacts phyiscally in space and how the building tools work to assist the player with making various shapes, how crews are hired, how turrets scale and are sorted, how mining and building resources work, how time is used for hyperspace (and how hyperspace is designed in general), and how trade is balanced. If the developers somehow made the turrets more independent of the player, or at least the player was focused more on flying the ship instead of using it as a blunt weapon, the game would make the drastic jump from old-style space-sim to something deeper about the human experience in space. It sounds like a stretch, but trust me, right now you outfit a big phallic analog with lots of guns and you go head-first into enemies. Avorion could easily be quite thought-provoking and fuel your imagination even more than it already does. I guess that's my way of saying that I'm happy with my purchase.

Now, without further ado, here are some of my ships so far.