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Tuesday, October 27, 2015

Burgundy Rise

For the Fall 2015 Student Game Developer Alliance Game Jam, I began work on a new top-down shooter game. Our theme was '12' so I included twelve weapons that the player could switch through using their mouse-wheel. For the weapons, I programmed in a nifty system - that I plan on expanding - that uses Unity's enumerations to help organize and control weapon switching, functionality, pick-ups, and diversity.

You can find the prototype for the game on the SGDA's Itch.io Fall 2015 Game Jam page!


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