Just a quick update: The tower defense game I've been working on is now called Salvage Guard.
My plans are to include a skirmish mode with a random map generator, along with the missions in the campaign. The mechanics now include building up a small base, which is straight-forward, but may need some design tweaking. Each of the buildings are currently too necessary, and I want to avoid forcing the player to build at least one of each every single new game. The short-term solution is to provide partial or pre-built bases, but include design flaws which force players to adapt.
I've gained much experience working with data saving and loading, and multiplayer networking. The former will most certainly be used to help with saving player progress. The latter is still being considered, and will likely be left for after the alpha release. I do want to at least give players local or even LAN multiplayer, and I know I can accomplish that goal - it's just a matter of if I can make enough progress in the more vital mechanics in a timely manner.
The visuals are also slowly improving. Each pass I make ends up being a huge boost to how the game looks, but are also costly time-wise. That means that they'll likely get lower priority moving forward.
I hope to make a new demo video and get new screenshots in the coming couple of weeks.
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