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Saturday, July 27, 2019

Recent Projects

Over the last nine months, I have been working hard on a number of projects. I see these projects as a culmination of my skills and talents as a game developer, and as major milestones in my journey to create my own masterpiece computer games. I'm still far from that goal, much less obtaining investment to pay for such ventures, but I feel validated by the progress so far.



ReBounce is a mobile wall ball game with only a handful of major mechanics. Mines, and holes in the wall, appear that the player should avoid. The player builds up a multiplier for bouncing the ball off the side walls, and points for catching the ball. A miss counts the same as throwing the ball into a mine or hole. Players also gain coins for each catch that can be used to purchase balls with special traits, or additional continues. Power-ups could increase the wall-bounce multiplier, or provide invulnerability. Enjin integration could provide players with the ability to obtain cryptocurrency-backed items for playing the game.



A.I. Logistics for Nokia is a standalone Windows game that pits the player versus the computer in a simplified and simulated warehouse. Trucks drive in and must be assigned to incoming and outgoing bays where their cargo is unloaded, sorted, and loaded onto trucks bound for specific destinations. Albeit a simple premise, the game has a high complexity curve given by the fact that each package has volume, and potentially, a unique size. We opted to simulate a uniform size and ignore package collisions with themselves to keep the focus on showing the capabilities of even a simple A.I. versus the constant and tedious input of a human player for a repetitive task.

More recent and ongoing projects include a global asset presentation 'game', a virtual reality flight simulator, and an account-based video player Android app. In the years prior, I've worked on numerous VR projects, including multiplayer, training simulations, and exposition games requiring not only Unity networking development, but also User Datagram Protocol communication.

I don't know exactly how my future will play out, but it is nice to be able to record some forward movement all the same. I have ambitions to make enough money to move to a more rural area, help pay for a fiber line to my house, and work 90-95% remotely. I believe strongly that software development need not be done in an office in a big city. Most of the people with money that I've met so far are diametrically opposed to such ideas, so it may be a while. I still have ambitions to make my own games, and there are quite a few hurdles to overcome still before I am able to truly begin that process. Namely, how to bring people together to focus work on one project, when everyone is more-or-less remote, and is doing their level best to resist society's best efforts to distract and divide us.

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